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io9 Asks "How Is Virtuality Different Than Star Trek's Holodeck?"

/ When we got a chance to take part in a conference call with Ronald D. Moore about Virtuality, there was only one question we wanted to ask him: How is this new show different from Star Trek's holodeck episodes?

Moore, creator of Battlestar Galactica, didn't seem to mind our obnoxious question. Here's what he said:

Well, it's a different concept. The holodeck is a space, and you would go into [it] and 3D forms were created in front of you... This is truly a virtual world, much more akin to a virtual headset. Whereas you have an experiential ability touch things [you're not going into an actual space], so it's a different sort of mechanics. At the story level, we're not explaining the idea that if you die in the virtual space, you die in the real space. [Instead, if you die in the virtual space, you just wake up.]

It's more like gaming is now. You game, you don't get killed, you wake up. We're using it much more psychologically now. The experiences that the astronauts have aboard the spaceship in the virtual space are things that are psychologically motivated. They go in there in and do things for entertainment. [And this reveals something about their personalities, and where they want to spend their time.] When things go wrong in that space, how is it going to affect them in the real world? How does the virtual space affect the real world storyline, and vice versa?
/

Full Article:
http://io9.com/5287364/how-is-virtuality-different-than-star-treks-holodeck


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